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Showing posts from May, 2010

BioShock - Arsenal

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Previous --- Next The weapons in BioShock. Hell yeah. So, to differentiate itself from other shooter games, BioShock gives you the option of using plasmids (genetic modifications) to equip yourself with. Attack plasmids can be thought of as magic in a role-playing game. Their use requires EVE, which is the blue bar under your health meter. You can recover EVE with hypodermic needles that contain the serum.  There's an animation for shooting them up, like reloading a weapon.  It was kinda disturbing the first couple of times but you get used to it. Electrobolt allows you shoot electricity to temporarily stun enemies. It will do massive damage to anyone stupid enough to be standing in water when you shoot it (including yourself). It also stuns turrets, security bots, and cameras, giving you time to hack or destroy them. It can trigger open some electronically-locked security doors, like in the above picture. A splicer stunned by Electrobolt. Incinerate allo

BioShock - Intro

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Next My brother bought BioShock a couple of weeks ago, and after watching him play, I knew I -had- to play it myself. So I commandeered his computer. For those unfamiliar with the game, it's a first person shooter (think Half-Life, Unreal, etc.). It only has a story mode -- no online play. I love it. Here's scenes from the game's introductory level, which gives you a tantalizingly small amount of backstory. This entire sequence and more, or so I'm told, is playable in the free demo: http://www.nzone.com/object/nzone_bioshock_downloads.html It is, unfortunately, almost 2 GB in size. But I urge you to try it out if it interests you at all.  The sequence loses a lot of magic when you aren't seeing it with the sound effects, music, and voice acting. Anyway... It's 1960. You are Jack, the lone survivor of an airplane crash. Heck, the game starts you off swimming to the surface, surrounded by flaming wreckage. Looking around, you see an i