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Dark Wizard 62

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Previous --- Index --- Next I reload a save before defeating Velonese and keep him alive until 10 days have passed since the seal on the Jewel of Light was broken. The only important thing that happens is our Dragon Rider gains his final class change before we defeat him again. HP +30, Attack +23, Special Attack +41, Defense +1 And when we defeat him, we get a different cutscene of Velonese's defeat. It's amusing, please watch. And we find ourselves in "God's Castle" facing a dark god. One last rally speech. We have no castle to be our base of operations. Each corner of the castle holds a summoning circle with an already-summoned dragon. And on the far side awaits Arliman at 1500 HP. Testing his strength with Blade Storm. Only 1499 to go! The dragon comes down the next turn, so we send Jim up to block up the summoning circle. If you don't block them by having a unit stand there, Arliman will sometimes summon

Dark Wizard 61

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Previous --- Index --- Next The next region is so straightforward that we did not bother to commission a map. Some heated words were exchanged. The battle starts with a righteous bang. Beyond that, this battle is fairly boring, so you'll have to forgive me if I gloss over the combat. You've seen it all by now, anyway. The ruins of castles litter the landscape. Nothing of value was found inside any of them. Days later, we find ourselves in a barren wasteland. The terrain serves Velonese little advantage, since his troops are slowed down just as much as ours. As we approach, Velonese brings his magic to bear. His own men are not safe from his wrath. Akatzki has proven his skill with a bow. And our skeleton has grown in strength, too. For what it's worth... We knock Velonese down to about half and then unleash our best on him. Why stop there? Let's just go. To the end! I think the e