Glitching in Mabi KR Test

Near Rabbie Dungeon is a path going into the forest. When my party and I noticed it on KR Test Server yesterday, we just had to explore. No, the new area isn't there yet. But there's still fun to be had exploring there ...

These are all thumbnails so click to get a bigger view.


The hole by Rabbie's Moongate. On KR Main there should be a sealstone blocking it.



LOLICON guild broke the seal on Test! What a silly place for a guildstone.



Walking past that ... we see empty space. And another guildstone.



Turning to see what's around.



Going into deep space!



This is not a lake. We're following the outside edge of the forest around Rabbie, heading towards Dugald Aisle.



Blue (unrendered) ground!



We found some mountains in our way. They aren't rendered since no one should be able to see them.



We can climb the icy mountain o_O



We can climb the normal mountain nearby, too.



Atop the mountain.



More unrendered areas.



I didn't want to try passing the Edge of the World, but Gem took the chance.



So I went in, too. It's like walking on fog.



Hey, we found the back-side entrance to Dugald Aisle!



Another view of Dunbarton->Dugald area.



Look, I found Math Dungeon!



More icy mountains. I put the map up so you all can see where I am (Off the map!).



I thought the mountain thing was pretty.



Flat bushes exist on this side of the world.



Even more icy mountains. I climbed them, but nothing special. The view of Dunbarton->Gairech was not screenshot-worthy.



I went off to nowhere to see how far I could go. In the end I chickened out and came back. It's hard to move out there; clicking right under your character does not stop you from moving (hence the Rest suggestion -- but you can't use Rest while riding a horse x_x)


I walked into Math's Moongate --- there was a clear path from nowhereland to the moongate, but it was one-way only! I could not get back into nowhereland after I went to the moongate = (



Anyway, the moongate was to Ciar so we went into Ciar Hardmode to die, a fitting end to the adventure. I just thought Ciar Hardmode looks funny. It's like algae is growing there.



Half of these Goblins (yes, normal, but -hardmode- goblins) survived the Fireball! Gahhhhh .... so strong!



We tried fusing magic, but it honestly wasn't very effective. We wiped out a few rooms later and gave up since I had to get off.

Well, I had fun. Now I want to check the area near Dugald and see how many icy mountains I can find there, hehe.

Originally posted on 2008/07/18

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