BioShock - Story - Contains Spoilers

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The game's plot unfolds from the conversation between Atlas and other NPCs, and through the recordings you find. People in Rapture used tape recorders as diaries. Through these you are given a glimpse of what the city once was, and how it became the mess that it is now.

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You also see ghosts sometimes, a side effect of the plasmids. The screen gets all fuzzy and gray like white noise when you're near a ghost scene.

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So it seems that splicing started out as a luxury, as the advertisements found throughout the world indicate. Want to be manlier? Get the SportBoost gene tonic. Starting to go bald? It's in your genes; there's a tonic for that, too!

And people went for it. But they didn't know the side effects. Pretty much, you grow crazy without regular consumption of a substance called ADAM (hurrrr ADAM to go with EVE). ADAM is harvested from certain sea slugs. But the slugs simply don't produce enough, and so Rapture descended into chaos.

Mmm. Sea slug.

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Doctor Tenenbaum found out that the sea slugs produce a lot more ADAM when living in the stomach linings of little girls (she tried boys but it didn't work --- she never did figure out why). And so the Little Sisters came into being. People sent their kids off to the orphanage not knowing what fate was in store for them.

Glowing eyes, to say the least.



But even Tenenbaum's Frankensteins, as some people call the girls, didn't produce enough ADAM. Dr. Suchong came up with a way for the Little Sisters to collect ADAM from corpses of dead splicers. So the girls were sent out to collect the ADAM from corpses, because by then there were plenty lying around from all the infighting. But desperate splicers started targeting these little ADAM factories. And so the doctors created the Big Daddies: huge, strong golems to protect the girls as they go about their business.

The Rapture intercom reminds you that it's a criminal offense to approach a Little Sister.



You can sometimes see desperate splicers attacking the Big Daddy. They ... always lose.

Why does all this matter to you?

Well, now that you've got Electrobolt... you need ADAM too!

And so you have to choose either to kill every Little Sister you meet, or "excorsize" her from the slug.

The game has only this one morality choice.  Some critics have praised it, but really, it's kind of a weak choice, since it's the only choice you ever get to make, and it doesn't affect the game -that- much.  Certain NPCs have different things to say to you at certain points in the game, and the ending, which is only a cutscene anyway, changes. But that's all.

Anyway, your main goal is to meet up with Atlas and his family and escape Rapture with them.

But Andrew Ryan won't make it easy. Still in control of his city, he keeps blocking your path, cutting off the access routes you need to use. And so you have to keep going further into Rapture.


Yeah, there is some swearing in this game, even the F-word.

Of course, there is ye olde plot twiste. 

Spoilers ahead! I'll hide them in white text (highlight to read)

At some point in the game you realize the only way you'll ever get out is by killing Andrew Ryan.

At first Ryan thinks you're from the FBI or the Russian equivalent, come to investigate Rapture, but as you continue to survive against everything he throws at you, he realizes you're something else. He reveals what he has discovered about your identity and purpose when you finally meet.  And then soon after Atlas reveals himself too.

I easily accepted the truth behind Atlas. His name alone made me curious (but not suspicious...). Like, all the other inhabitants of Rapture are named "normal" names: Bill, Frank, Johnny, Patrick, Moira, Diane, Brigit, heck, even Andrew Ryan. Atlas is not a real name, first or last. Plus, I found it suspicious that he's the ONLY other sane person you ever meet in the game. Andrew Ryan is obviously delusional, and Sander Cohen is weird. Tennenbaum could go either way.

But the truth about Jack, his identity and origin, I've been kinda "meh" about that. It wasn't really sold to me well enough, I think. At that point in the game when you meet Andrew Ryan I was just like "I'm not done yet? Whatever, so where am I supposed to go next?" It did make for a gruesome way for Andrew Ryan to die, though. It was hard for me to watch.

Though, I did notice the tattoos you have on your wrists. They look like chains. Like Andrew Ryan's ideal of the "Great Chain" of industry. Har har, you broke the chain.

A second playthrough helped everything fall into place a lot more easily.

The first time I played I got the goody-goody, happy-feeling ending.  But it bothered me.  It wasn't complete enough.  Does Jack get his voice fixed or does he still sound like a Big Daddy?  (since you had your larynx modified in the pre-final boss level of the game) And what happened to Tenenbaum?  I wonder if she's going to make an appearance in the sequel.

An extra picture for fun. Electrobolt + water = love


But anyway if you haven't played BioShock yet, would you kindly go out and get it? Obviously, I think the game is awesome.  You can get it off of Steam for $20.

This'll be my last post on it. Until I get BioShock 2, that is :)

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