Dark Wizard 09

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Scarn 4th - Morning

I woke up to hear these reports.



An enemy Wildman did a number on our unnamed hell hound, and he is unable to escape.

See what I mean about movement? The more surrounded you are, the less you can move.

Manticores Jim and Bob are seriously wounded.





Our king has set out towards Norma. He hopes to rally our troops with his presence. I pleaded for him to stay, but it fell on deaf ears. For him to go out unescorted... but I digress. He isn't the helpless old man I have come to know.







He's still a powerful magician.

Megarestore heals all HP to one unit and removes bad status ailments. The good-aligned leaders, Robin and Armer, get Megaheal, which only does the HP. But they also get Massheal, which heals ~15 HP to EVERY UNIT. So useful... but Amon doesn't have it.

In all honesty, in most playthroughs I hardly use the leader character. Though they are strong, it's game over if they die. Also, by the time you've set out all your units (you have to have the leader on a castle to send out your units), it's useless to move the leader -- he simply won't make it to the battlefield before you've beaten the enemy.

I'll work even harder while he is away, and pray to the Goddess that he isn't ambushed.

Scarn 4th - Morning - Update

I have just been informed that Jim has fallen to a chimera.



May he rest in peace.

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