Dark Wizard 27

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Scarn 21st - Evening



Our snipers did a number on the enemy warlock.

Our hopes of defeating it were slim, since no one could reach it due to the thick forest.



But fortunately, Jim flew in and saved the day.



Invye liberated a small town to the southeast.



The talented Yumekai learned a new spell.

It's the same spell Guv'Na learned last turn. Kind of useless.



Our next target will be the Black Bishop.

Scarn 21st - Night

I'm told that Bob grew larger overnight.



He's now considered a Giant Manticore.



Max HP +54, Attack +27, Defense +1, Mobility +2



It almost seems like Aracna is giving up. He hasn't cast magic in a long time. His berserker is feeling the pain.





Our king decided to put it out of its misery.



Invye will be having some company soon.



The Black Bishop is as much a threat as we thought.

76 damage. It's the rather-powerful ZAP spell that Euld has.



The Warlord that was guarding the capital city and his entourage have decided to take back that village from Invye. There is no backup nearby for our harpy friend.

If they defeat her and continue north, they have a clear path to the castle I am in right now. The king has told me not to worry, but worry is built into my bones.

Scarn 22nd - Morning



73 damage.



69 damage... There is something wrong in a game where a Bishop is as melee-capable as an axe-weilding Berserker.



At least Guv'Na is having a good time.



It seems I was a little mis-informed. There is some back-up for Invye: our undead brigade. She has been ordered to stay put for the moment.



What's that? Aracna must have been saving his magic for the morning.

Oh! Terrible news just came in.



90 damage.



Earth spells. Always and forever my bane.

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