Dark Wizard 62

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I reload a save before defeating Velonese and keep him alive until 10 days have passed since the seal on the Jewel of Light was broken.



The only important thing that happens is our Dragon Rider gains his final class change before we defeat him again.

HP +30, Attack +23, Special Attack +41, Defense +1

And when we defeat him, we get a different cutscene of Velonese's defeat. It's amusing, please watch.






And we find ourselves in "God's Castle" facing a dark god.







One last rally speech.



We have no castle to be our base of operations.



Each corner of the castle holds a summoning circle with an already-summoned dragon.



And on the far side awaits Arliman at 1500 HP.





Testing his strength with Blade Storm. Only 1499 to go!



The dragon comes down the next turn, so we send Jim up to block up the summoning circle. If you don't block them by having a unit stand there, Arliman will sometimes summon more dragons through them.



You can place units anywhere -- as long as it's around the leader. Since there's no castle base, unlike other maps, we can move Amon and then place units.

One thing I meant to show off, but forgot, is that there is no MAP or SAVE function here. It's the end. Considering how long this battle can be, it's awful that you can't save at all.



He summoned a Wyvern instead of a dragon in this corner. We haven't seen them since Sheena.

Oh, another thing to note about this map is that archers cannot shoot over walls, nor can you fight units from another side of the wall. I was surprised.



Link, at the bottom there, cannot actually attack that dragon on the other side of the wall. It's fairly well implemented and gave me a bit of trouble -- what do you mean I have to position my archers strategically? -- and it's strange to me that they came up with this for only this one single map that most people won't even see; usually people who play this game are going to beat Velonese without ever using the Jewel of Light.

Anyway, the point of this screenshot was to show that even with 500 HP I'm scared to have Kefkai melee Arliman, so I have the dragon use its eruption breath so that the dark god cannot counterattack him.



Damage isn't bad. Most of our melee units will only be able to do around 20 damage to him. Basically, this is a sand-bagging battle where we just keep wearing him down. In good news, he does not have Mega Restore.







Looks like I made Amon get too close. But we've seen Wind Bolt before so it's not all that scary.



Finally he starts summoning monsters at us. Greater Harpies and Golden Chimeras, and a Cerberus.



I decide to use Fluffy to absorb Arliman's melee counterattack.



And Fluffy barely survives. Yikes!



Kefkai bites the bullet and attacks Arliman. This is what a god looks like.

And yes, the graphics do mess up like that in the game. It's not a problem with the gif. Also note that his HP is set to 999 because the battle screen can't render HP with over 3 digits.

We have Kefkai lead the attack every turn, and keep him alive with Mega Restore.





Over the next few turns he uses magic we've seen before. Hellfire and Ice Blade. We are able to kep ourselves healed up. We do have a lot of priests, after all.



A long and boring battle later, we have him almost down.









What.



A rather evil-looking second form. Dragon Quest-esque, even!



After one turn we can only take off a little over 100 HP. This is going to take a while.



Instead of relying on pitiful magic, he decides to murder us outright with his melee. Vespera is just the first of many.



In her spot, he places an easily-defeated chimera.



Then he murders the unit I put there. Uh, at least Andrew is not needed to beat him.



The menu bugs out a little. We've worn him down this much.



RIP Bubba.



Another chimera. Ad infinitum.



Sorry, Sairek.



Even a fully-healed dragon cannot tank him.



Absurdly, Link CAN tank him.



This is it. The turn we can defeat him in.

(Please don't have a third form, please don't have a third form)



He had a heart attack.


Then, we get one last cutscene for Arliman's death.



Then the game plays the normal ending cutscene (Andrew vs. Amon) and the credits roll.

Next: Maybe some closing thoughts or a look at our end-of-game unit roster.

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