BioShock - Arsenal

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The weapons in BioShock.



Hell yeah.



So, to differentiate itself from other shooter games, BioShock gives you the option of using plasmids (genetic modifications) to equip yourself with.

Attack plasmids can be thought of as magic in a role-playing game. Their use requires EVE, which is the blue bar under your health meter. You can recover EVE with hypodermic needles that contain the serum.  There's an animation for shooting them up, like reloading a weapon.  It was kinda disturbing the first couple of times but you get used to it.

Electrobolt allows you shoot electricity to temporarily stun enemies. It will do massive damage to anyone stupid enough to be standing in water when you shoot it (including yourself). It also stuns turrets, security bots, and cameras, giving you time to hack or destroy them. It can trigger open some electronically-locked security doors, like in the above picture.

A splicer stunned by Electrobolt.


Incinerate allows you to shoot fire at will. Enemies will temporarily catch on fire. Sometimes they'll run and find water to put out the fire. If they walk into another enemy, that enemy will also catch on fire. They do like to run towards you when they're burning so be careful not to get burned yourself. You can also melt ice and burn oil slicks.





Winter Blast encases the foe in ice for a short time. The next hit will shatter him. But you won't get a corpse to loot, which is bad.



Telekinesis allows you to pick up heavy objects and draw them to you (think of Half-Life 2's gravity gun but less useful --- there are no sawblades in Rapture). It's good to disable tripwires and catch grenades, although this requires good timing.

Insect Swarm summons a horde of bees to distract the enemies, doing minor damage. It's funny but I'd rather shock/burn things.

And there's more but these are the main ones I used.

Not all plasmids are weapons; there are 3 other classes of passive plasmids that can be equipped. Static Discharge, for example, triggers when you're hit by an enemy, creating an electric pulse to damage the attacker. Armored Shell reduces all damage you take. Wrench Lurker makes you hit harder with the wrench on unsuspecting foes. You can only equip a certain amount of each type of plasmid so may you have to do some management. But it's not complicated or anything.

Of course, the game also has a standard arsenal of FPS weapons.

The pistol is ol' reliable. It's good at first it but outclassed later on. You can upgrade it to increase the clip size and damage, but you're really better off upgrading something else.



The machine gun was worthless to me. I could never aim it properly. You can upgrade it so that there is no kickback and this helps out the aiming IMMENSELY.

I'm so bad with it I couldn't get a pic of it in action. So here's me looking at a combo-lock.



No FPS is complete without a shotgun (save the Unreal series). The great thing about this weapon is that it does great damage and you can interrupt your reloading to shoot if needed.

Before


After


One-hit KO.  Heh, shotguns rock.

Grenade launcher does what it's name says. It also has heat-seeking missiles but the ammo is rare.







Didn't even know that guy on the left was there.

And there are some non-standard weapons.

The chemical thrower can be set to shoot out napalm, liquid nitrogen, or electric gel. Basically a replacement for plasmids if you're low on EVE.

FIRE.



The crossbow is much like the shotgun but is slow to reload.

Dark picture but whatever. You can zoom in by pressing "Z."  But uhh, I don't really want to attack that anyway.



The mouse controls your equipment. Left-click shoots the equipped thing, and right-click switches between plasmid and weapons. If you have your plasmid equipped, the mouse wheel cycles through your available plasmids. If you have a weapon, it cycles between available weapons. It can be kind of annoying to change what's equipped using the mouse wheel so there are weapon shortcuts using the keyboard's F-keys and number row.

"R" reloads both ammo and EVE serum, depending on what's equipped.  I have accidentally used an EVE hypo when I didn't mean to because of this.

Managing your weapons and plasmids is important. The first combo you learn is to Electrobolt a foe, and then hit the stunned enemy with the wrench, usually instantly killing it. I used this combo about halfway through the game (lol I suck...).

Ammo and EVE serum are hard to find outside of Easy difficulty. You have to manage your arsenal very carefully. So, you're supposed to become decently proficient with all the weapons. Or constantly buy more ammo at the vending machines.

Or play on Easy mode... :<

EDIT:
I've started my second playthrough on Normal difficulty and I'm doing fine. I think on my initial run I was still getting used to the game, and so I had a lot of difficulty. I haven't played an FPS in a while and tried to play by running in there, guns blazing, when you're supposed to play more cautiously. Ammo, health kits, and EVE are common enough in Normal mode as long as you play smartly and use the vending machines when needed.

I haven't bothered with the machine gun at all this time because shotgun ftw.

The crossbow has proven itself extremely useful. It can OHKO if you get a headshot with it. You can zoom in and snipe easily since it keeps the crosshair in zoom mode.

Oh yeah, there's also a camera you can use to take pictures of enemies. Take a lot of pictures and your damage on that enemy type increases. It's annoying and fun at the same time.



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