Dark Wizard 06

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Scarn 2nd - Morning (cont.)



A hobbit named Euld who dreams of being ordained as a priest has enlisted. I sent him out immediately. Hobbits make amazing healers and we will definitely need his help.

Buklauu's injuries are proof of this. The strategist has ordered him to rest for a while.



The REST command sacrifices the unit's turn, but, if he survives the enemy turn, he will start the next turn with a lot of HP recovered. This is a cheap, easy way to heal injured units. You can rest even when fully healed, so it's great to recover if you expect to get seriously hurt during the enemy's turn.

Link was hit by an enemy priest's ZAP spell, but he still went ahead and attacked the skeleton nearby. There seems to be some trouble keeping Shirster out of enemy hands. Manticores Jim and Bob have backed off their bee-line mission to help out.

Scarn 2nd - Evening

We are rounding the bend towards Milsey, but the going will be tough for our men (and woman - Ladywinter). The king attempted another summoning earlier in the day, and brought forth Niah, a disreputable lesser harpy. She has quickly made it across the mountains, just in time to provide backup for Link.



Not looking forward to fighting three dragon pups at once :(

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